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Dino Wick
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Devlog
Devlog #4 - Final Update
May 31, 2024
by
Cameraman
Finally, the game is in a state that I can mark it as complete. The level design is somewhat complete and now the visuals are better. Checkpoints and Endgame The level now contains a total of 4 checkp...
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Game Testing Session
May 23, 2024
by
Cameraman
Play the prototype of Dino Wick and leave your feedback: Google Form The game has a lot of new features and updates since last devlog. Let's see how much you like them. And yeah, you can't swim!...
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Devlog #3 - Presentation and Graphics
May 15, 2024
by
Cameraman
As I haven't completed most of my KIT109 tutorials, I don't have any idea if I'm doing things right or not, but they're working. I didn't know most of the things I've used so far and been learning in...
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Devlog #2 - Basic Interaction
May 11, 2024
by
Cameraman
Came quite a long way since last devlog. I realized that if player has the ability to move Dino forward or back cactuses will start to threaten less, reducing game excitements. To tackle this, I set t...
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Devlog #1 - Player Movement
May 06, 2024
by
Cameraman
Implementation of Movement Mechanics I’ve implemented the basic movement mechanics using Unity and C#. The player, Dino, can now move left or right and jump. The script uses Unity’s built-in physi...
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Game Concept
April 19, 2024
by
Cameraman
Overview: Working Title: Dino Wick Concept: Player controls classic Chrome Dino, except that he has a shotgun now! With the ability to slow down time for a small period, the goal is to survive waves o...
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